When USMH=false, enbhost.exe is using around 1500MB. Also with USMH=true the memory usage of the game is the same as when it's false around 750MB. When there is lag, after the freeze, the values are sometimes zero and sometimes low in the 100 Mbytes per second range.Įither way, USMH(UnsafeMemoryHacks) still works and seems to perform with +5 FPS on average. Sometimes the numbers jump and there is no lag. However, it doesn't always correspond with the lag. With the profiling, I can see the Deleted, Allocated, and Created Textures profiling numbers occasionally jump from zero to values in the 100s for Created Textures and up to 5000 Mbytes per sec for Deleted and Allocated. With EnableUnsafeMemoryHacks=false the lag is present in both versions. Could this be attributed to EnableCompression=false working as intended now? v0278 might feel slightly smoother or more consistent FPS. First, the FPS with EnableUnsafeMemoryHacks=true was about the same between v0267 and v0278. If I want to test correctly, I should really take my own advice and test on a totally vanilla install.īut for comparison sake with v0267.
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